XMF to FBX & 3ds Max Converter
Convert an XMF mesh to FBX 7.4 for import into 3ds Max. The tool also reads IMVU CHKN projects with XSF, XAF, XPF, XRF, materials, textures, and animations.
Analysis costs no credits, but you must sign in to protect your files and attach the result to your account.
Sign inWhat will you get?
- Counts for meshes, vertices, triangles, bones, animations, and morph targets.
- A clear report for missing files or XPF paths that do not match an XMF morph target.
- Binary FBX 7.4 imports into 3ds Max as Editable Poly with the Skin modifier preserved. A native MAX file still requires 3ds Max.
- Credits are charged only after a preview or FBX succeeds and are not charged twice for the same job.
Cal3D formats supported by the converter
Cal3D Converter safely opens an IMVU CHKN project package, then brings its mesh, skeleton, animation, morph, material, and texture assets into one workflow before creating a preview or FBX file.
XMF to FBX, XMF to MAX and XMF to 3DS workflows
VersionFixer converts the Cal3D XMF mesh to FBX 7.4 for import into 3ds Max. It does not claim to create a native MAX or 3DS file on the server. FBX is used so the rig, skin weights, UV maps, material IDs and textures can be retained; after checking the result in 3ds Max, save it as MAX or export 3DS only when needed.
How to convert XMF to FBX for 3ds Max
- Upload a CHKN project, an XMF file with related assets, or a ZIP package.
- CHKN is expanded internally and its XMF, XRF, and texture assets are validated without executing package files.
- Open the Cal3D Viewer to inspect the model, texture, and available animations.
- Convert the compatible package to Binary FBX 7.4 and download the result.
Cal3D Viewer and File Inspector
The interactive preview displays the model and available animations. The inspector reports meshes, bones, animations, morph targets, and missing dependencies.
The tool can process Cal3D assets used in workflows such as IMVU, but VersionFixer is independent and is not an official IMVU product.
Cal3D Converter FAQ
Which files does Cal3D Converter support?
It reads IMVU CHKN projects, XMF meshes, XSF skeletons, XAF animations, XPF morph animations, XRF materials, ZIP packages, and JPG, JPEG, PNG, or TGA texture images.
How do I convert XMF to FBX or 3ds Max?
Upload the XMF mesh with its XSF skeleton, XRF materials, animations, morphs, and textures. The engine creates Binary FBX 7.4, which you can import into 3ds Max.
Can I convert XMF directly to a native MAX file?
The current XMF to MAX workflow outputs FBX 7.4 so the mesh, skeleton, UV data, materials, and compatible animation data can be imported into 3ds Max. Open the FBX in 3ds Max, verify it, then save it as a native MAX file.
Can I convert XMF directly to a 3DS file?
The XMF to 3DS workflow currently produces FBX 7.4 because FBX preserves skeletons, skin weights, UV maps, and materials better than the older 3DS format. Import the FBX into 3ds Max and export 3DS only if the receiving workflow requires it.
Is Cal3D file analysis free?
Yes. Analysis is free. The 3D preview costs 5 credits, while FBX conversion requires a paid account and 40 credits.
Is Cal3D Converter officially affiliated with IMVU?
No. VersionFixer is an independent tool and is not an official IMVU product.
Can one IMVU product link find every legal or unauthorized copy?
No. It shows the official derivation chain and catalog count, then compares available fingerprints with the owner’s VersionFixer registry. Coverage is partial, and similarity is a review signal rather than a legal judgment.
What does VersionFixer Shield fingerprint?
It combines geometry, UV layout, skin weights, skeleton, animation, and exact or perceptual texture hashes. The public certificate stores hashes and counts, never reusable asset data.